Absorb
WUU
Instant
Counter target spell. You gain 3 life.

Addle
1B
Sorcery
Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card.

AEther Mutation
3GU
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

AEther Rift
1RG
Enchantment
At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Agonizing Demise
3B
Instant
Kicker 1R (You may pay an additional 1R as you play this spell.)
Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

Alabaster Leech
W
Creature - Leech
1/3
White spells you play cost W more to play.

Allied Strategies
4U
Sorcery
Domain - Target player draws a card for each basic land type among lands he or she controls.

Alloy Golem
6
Artifact Creature - Golem
4/4
As Alloy Golem comes into play, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

Alpha Kavu
2G
Creature - Kavu
2/2
1G: Target Kavu creature gets -1/+1 until end of turn.

Amphibious Kavu
2G
Creature - Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Ana Disciple
G
Creature - Human Wizard
1/1
U, T Target creature gains flying until end of turn.
B, T Target creature gets -2/-0 until end of turn.

Ana Sanctuary
2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Anavolver
3G
Creature - Volver
3/3
Kicker 1U and/or B
If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying.
If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Ancient Kavu
3R
Creature - Kavu
3/3
2: Ancient Kavu becomes colorless until end of turn.

Ancient Spider
2GW
Creature - Spider
2/5
First strike; reach (This creature can block creatures with flying.)

Ancient Spring
Land
Ancient Spring comes into play tapped.
T Add U to your mana pool.
T, Sacrifice Ancient Spring: Add WB to your mana pool.

Andradite Leech
2B
Creature - Leech
2/2
Black spells you play cost B more to play.
B: Andradite Leech gets +1/+1 until end of turn.

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angelfire Crusader
3W
Creature - Human Soldier Knight
2/3
R: Angelfire Crusader gets +1/+0 until end of turn.

Angelic Shield
WU
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

Annihilate
3BB
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

Archaeological Dig
Land
T Add 1 to your mana pool.
T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Arctic Merfolk
1U
Creature - Merfolk
1/1
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.

Ardent Soldier
1W
Creature - Human Soldier
1/2
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vigilance
If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.

Armadillo Cloak
1GW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

Armored Guardian
3WU
Creature - Cat Soldier
2/5
1WW: Target creature you control gains protection from the color of your choice until end of turn.
1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Artifact Mutation
RG
Instant
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Assault // Battery
R / 3G
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token into play.

Atalya, Samite Master
3WW
Legendary Creature - Human Cleric
2/3
X, T Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

Aura Blast
1W
Instant
Destroy target enchantment.
Draw a card.

Aura Mutation
GW
Instant
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Aura Shards
1GW
Enchantment
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.

Aurora Griffin
3W
Creature - Griffin
2/2
Flying
W: Target permanent becomes white until end of turn.

Backlash
1BR
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.

Barrin's Spite
2UB
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Barrin's Unmaking
1U
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Benalish Emissary
2W
Creature - Human Wizard
1/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land.

Benalish Heralds
3W
Creature - Human Soldier
2/4
3U, T Draw a card.

Benalish Lancer
2W
Creature - Human Knight
2/2
Kicker 2W (You may pay an additional 2W as you play this spell.)
If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike.

Benalish Trapper
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Bend or Break
3R
Sorcery
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Bind
1G
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

Blazing Specter
2BR
Creature - Specter
2/2
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Blind Seer
2UU
Legendary Creature - Human Wizard
3/3
1U: Target spell or permanent becomes the color of your choice until end of turn.

Blinding Light
2W
Sorcery
Tap all nonwhite creatures.

Bloodfire Colossus
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodfire Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Bloodfire Infusion
2R
Enchantment - Aura
Enchant creature you control
R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Bloodfire Kavu
2RR
Creature - Kavu
2/2
R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.

Bloodstone Cameo
3
Artifact
T Add B or R to your mana pool.

Blurred Mongoose
1G
Creature - Mongoose
2/1
Shroud (This permanent can't be the target of spells or abilities.)
Blurred Mongoose can't be countered.

Bog Down
2B
Sorcery
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Target player discards two cards. If the kicker cost was paid, that player discards three cards instead.

Bog Gnarr
4G
Creature - Beast
2/2
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.

Bog Initiate
1B
Creature - Human Wizard
1/1
1: Add B to your mana pool.

Brass Herald
6
Artifact Creature - Golem
2/2
As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.

Breaking Wave
2UU
Sorcery
You may play Breaking Wave any time you could play an instant if you pay 2 more to play it.
Simultaneously untap all tapped creatures and tap all untapped creatures.

Breath of Darigaaz
1R
Sorcery
Kicker 2 (You may pay an additional 2 as you play this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.

Caldera Kavu
2R
Creature - Kavu
2/2
1B: Caldera Kavu gets +1/+1 until end of turn.
G: Caldera Kavu becomes the color of your choice until end of turn.

Callous Giant
4RR
Creature - Giant
4/4
If a source would deal 3 damage or less to Callous Giant, prevent that damage.

Canopy Surge
1G
Sorcery
Kicker 2 (You may pay an additional 2 as you play this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.

Capashen Unicorn
1W
Creature - Unicorn
1/2
1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Captain Sisay
2GW
Legendary Creature - Human Soldier
2/2
T Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Captain's Maneuver
XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Cauldron Dance
4BR
Instant
Play Cauldron Dance only during combat.
Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.
You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn.

Cavern Harpy
UB
Creature - Harpy Beast
2/1
Flying
When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

Caves of Koilos
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Ceta Disciple
U
Creature - Merfolk Wizard
1/1
R, T Target creature gets +2/+0 until end of turn.
G, T Add one mana of any color to your mana pool.

Ceta Sanctuary
2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Cetavolver
1U
Creature - Volver
1/1
Kicker 1R and/or G
If the 1R kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike.
If the G kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample.

Chaotic Strike
1R
Instant
Play Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

Charging Troll
2GW
Creature - Troll
3/3
Vigilance
G: Regenerate Charging Troll.

Chromatic Sphere
1
Artifact
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Cinder Shade
1BR
Creature - Shade
1/1
B: Cinder Shade gets +1/+1 until end of turn.
R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Cloud Cover
2WU
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Coalition Flag
W
Enchantment - Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Coalition Honor Guard
3W
Creature - Human Flagbearer
2/4
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Coalition Victory
3WUBRG
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Coastal Drake
2U
Creature - Drake
2/1
Flying
1U, T Return target Kavu to its owner's hand.

Coastal Tower
Land
Coastal Tower comes into play tapped.
T Add W or U to your mana pool.

Collapsing Borders
3R
Enchantment
Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Collective Restraint
3U
Enchantment
Domain - Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Confound
1U
Instant
Counter target spell that targets one or more creatures.
Draw a card.

Consume Strength
1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Cremate
B
Instant
Remove target card in a graveyard from the game.
Draw a card.

Crimson Acolyte
1W
Creature - Human Cleric
1/1
Protection from red
W: Target creature gains protection from red until end of turn.

Cromat
WUBRG
Legendary Creature - Illusion
5/5
WB: Destroy target creature blocking or blocked by Cromat.
UR: Cromat gains flying until end of turn.
BG: Regenerate Cromat.
RW: Cromat gets +1/+1 until end of turn.
GU: Put Cromat on top of its owner's library.

Crosis, the Purger
3UBR
Legendary Creature - Dragon
6/6
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.

Crosis's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.

Crosis's Catacombs
Land - Lair
When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add U, B, or R to your mana pool.

Crosis's Charm
UBR
Instant
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

Crown of Flames
R
Enchantment - Aura
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to its owner's hand.

Crusading Knight
2WW
Creature - Human Knight
2/2
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.

Crypt Angel
4B
Creature - Angel
3/3
Flying, protection from white
When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.

Crystal Spray
2U
Instant
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
Draw a card.

Cursed Flesh
B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.

Darigaaz, the Igniter
3BRG
Legendary Creature - Dragon
6/6
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.

Darigaaz's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.

Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add B, R, or G to your mana pool.

Darigaaz's Charm
BRG
Instant
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

Daring Leap
1WU
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.

Dark Suspicions
2BB
Enchantment
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

Dead Ringers
4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Deadapult
2R
Enchantment
R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

Death Bomb
3B
Instant
As an additional cost to play Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.

Death Grasp
XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.

Death Mutation
6BG
Sorcery
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Death or Glory
4W
Sorcery
Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play.

Defiling Tears
2B
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature."

Dega Disciple
W
Creature - Human Wizard
1/1
B, T Target creature gets -2/-0 until end of turn.
R, T Target creature gets +2/+0 until end of turn.

Dega Sanctuary
2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Degavolver
1W
Creature - Volver
1/1
Kicker 1B and/or R
If the 1B kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If the R kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike.

Desolation Angel
3BB
Creature - Angel
5/4
Kicker WW (You may pay an additional WW as you play this spell.)
Flying
When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead.

Desolation Giant
2RR
Creature - Giant
3/3
Kicker WW (You may pay an additional WW as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

Desperate Research
1B
Sorcery
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.

Destructive Flow
BRG
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Devouring Strossus
5BBB
Creature - Horror
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.

Diabolic Intent
1B
Sorcery
As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.

Disciple of Kangee
2W
Creature - Human Wizard
2/2
U, T Target creature gains flying and becomes blue until end of turn.

Dismantling Blow
2W
Instant
Kicker 2U (You may pay an additional 2U as you play this spell.)
Destroy target artifact or enchantment.
If the kicker cost was paid, draw two cards.

Disrupt
U
Instant
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.

Distorting Wake
XUUU
Sorcery
Return X target nonland permanents to their owners' hands.

Diversionary Tactics
3W
Enchantment
Tap two untapped creatures you control: Tap target creature.

Divine Light
W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.

Divine Presence
2W
Enchantment
If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.

Do or Die
1B
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Dodecapod
4
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Dominaria's Judgment
2W
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Doomsday Specter
2UB
Creature - Specter
2/3
Flying
When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Draco
16
Artifact Creature - Dragon
9/9
Domain - Draco costs 2 less to play for each basic land type among lands you control.
Flying
Domain - At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.

Dragon Arch
5
Artifact
2, T You may put a multicolored creature card from your hand into play.

Drake-Skull Cameo
3
Artifact
T Add U or B to your mana pool.

Dralnu's Crusade
1BR
Enchantment
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.

Dralnu's Pet
1UU
Creature - Shapeshifter
2/2
Kicker-2B, Discard a creature card. (You may pay 2B and discard a creature card in addition to any other costs as you play this spell.)
If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

Dream Thrush
1U
Creature - Bird
1/1
Flying
T Target land becomes the basic land type of your choice until end of turn.

Dredge
B
Instant
Sacrifice a creature or land.
Draw a card.

Dromar, the Banisher
3WUB
Legendary Creature - Dragon
6/6
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.

Dromar's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.

Dromar's Cavern
Land - Lair
When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add W, U, or B to your mana pool.

Dromar's Charm
WUB
Instant
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

Dueling Grounds
1GW
Enchantment
No more than one creature can attack each turn.
No more than one creature can block each turn.

Duskwalker
B
Creature - Human Minion
1/1
Kicker 3B (You may pay an additional 3B as you play this spell.)
If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear.

Dwarven Landslide
3R
Sorcery
Kicker-2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you play this spell.)
Destroy target land. If the kicker cost was paid, destroy another target land.

Dwarven Patrol
2R
Creature - Dwarf
4/2
Dwarven Patrol doesn't untap during your untap step.
Whenever you play a nonred spell, untap Dwarven Patrol.

Ebony Treefolk
1BG
Creature - Treefolk
3/3
BG: Ebony Treefolk gets +1/+1 until end of turn.

Eladamri's Call
GW
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Elfhame Palace
Land
Elfhame Palace comes into play tapped.
T Add G or W to your mana pool.

Elfhame Sanctuary
1G
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Elvish Champion
1GG
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Emblazoned Golem
2
Artifact Creature - Golem
1/2
Kicker X (You may pay an additional X as you play this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it.

Empress Galina
3UU
Legendary Creature - Merfolk
1/3
UU, T Gain control of target legendary permanent. (This effect doesn't end at end of turn.)

Enlistment Officer
3W
Creature - Human Soldier
2/3
First strike
When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

Ertai, the Corrupted
2WUB
Legendary Creature - Human Wizard
3/4
U, T, Sacrifice a creature or enchantment: Counter target spell.

Ertai's Trickery
U
Instant
Counter target spell if a kicker cost was paid for it.

Escape Routes
2U
Enchantment
2U: Return target white or black creature you control to its owner's hand.

Essence Leak
U
Enchantment - Aura
Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Evasive Action
1U
Instant
Domain - Counter target spell unless its controller pays 1 for each basic land type among lands you control.

Exclude
2U
Instant
Counter target creature spell.
Draw a card.

Exotic Curse
2B
Enchantment - Aura
Enchant creature
Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

Exotic Disease
4B
Sorcery
Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Explosive Growth
G
Instant
Kicker 5 (You may pay an additional 5 as you play this spell.)
Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead.

Fact or Fiction
3U
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Faerie Squadron
U
Creature - Faerie
1/1
Kicker 3U (You may pay an additional 3U as you play this spell.)
If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying.

Falling Timber
2G
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.

False Dawn
1W
Sorcery
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Fervent Charge
1WBR
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Fight or Flight
3W
Enchantment
At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Fire // Ice
1R / 1U
Instant // Instant
Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
//
Tap target permanent.
Draw a card.

Firebrand Ranger
1R
Creature - Human Soldier
2/1
G, T You may put a basic land card from your hand into play.

Fires of Yavimaya
1RG
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Firescreamer
3B
Creature - Kavu
2/2
R: Firescreamer gets +1/+0 until end of turn.

Flametongue Kavu
3R
Creature - Kavu
4/2
When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Fleetfoot Panther
1GW
Creature - Cat
3/4
Flash
When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.

Flowstone Charger
2RW
Creature - Beast
2/5
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Forest
Basic Land - Forest

Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
T Add one mana of any color to your mana pool.

Foul Presence
2B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has "T Target creature gets -1/-1 until end of turn."

Frenzied Tilling
3RG
Sorcery
Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Fungal Shambler
4GUB
Creature - Fungus Beast
6/4
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

Gaea's Balance
3G
Sorcery
As an additional cost to play Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them into play. Then shuffle your library.

Gaea's Herald
1G
Creature - Elf
1/1
Creature spells can't be countered.

Gaea's Might
G
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Gaea's Skyfolk
GU
Creature - Elf Merfolk
2/2
Flying

Gainsay
1U
Instant
Counter target blue spell.

Galina's Knight
WU
Creature - Merfolk Knight
2/2
Protection from red

Geothermal Crevice
Land
Geothermal Crevice comes into play tapped.
T Add R to your mana pool.
T, Sacrifice Geothermal Crevice: Add BG to your mana pool.

Gerrard Capashen
3WW
Legendary Creature - Human Soldier
3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.

Gerrard's Command
GW
Instant
Untap target creature. It gets +3/+3 until end of turn.

Gerrard's Verdict
WB
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.

Ghitu Fire
XR
Sorcery
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.
Ghitu Fire deals X damage to target creature or player.

Glade Gnarr
5G
Creature - Beast
4/4
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Glimmering Angel
3W
Creature - Angel
2/2
Flying
U: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

Global Ruin
4W
Sorcery
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.

Goblin Game
5RR
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.

Goblin Legionnaire
RW
Creature - Goblin Soldier
2/2
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Goblin Ringleader
3R
Creature - Goblin
2/2
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.

Goblin Spy
R
Creature - Goblin Rogue
1/1
Play with the top card of your library revealed.

Goblin Trenches
1RW
Enchantment
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.

Goham Djinn
5B
Creature - Djinn
5/5
1B: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Grave Defiler
3B
Creature - Zombie
2/1
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
1B: Regenerate Grave Defiler.

Guard Dogs
3W
Creature - Hound
2/2
2W, T Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

Guided Passage
URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Halam Djinn
5R
Creature - Djinn
6/5
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Hanna, Ship's Navigator
1WU
Legendary Creature - Human Artificer
1/2
1WU, T Return target artifact or enchantment card from your graveyard to your hand.

Harrow
2G
Instant
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Harsh Judgment
2WW
Enchantment
As Harsh Judgment comes into play, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Hate Weaver
1B
Creature - Zombie Wizard
2/1
2: Target blue or red creature gets +1/+0 until end of turn.

Haunted Angel
2W
Creature - Angel
3/3
Flying
When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.

Helionaut
2W
Creature - Human Soldier
1/2
Flying
1, T Add one mana of any color to your mana pool.

Heroes' Reunion
GW
Instant
Target player gains 7 life.

Heroic Defiance
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Hobble
2W
Enchantment - Aura
Enchant creature
When Hobble comes into play, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.

Honorable Scout
W
Creature - Human Soldier Scout
1/1
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.

Hooded Kavu
2R
Creature - Kavu
2/2
B: Hooded Kavu gains fear until end of turn.

Horned Cheetah
2GW
Creature - Cat
2/2
Lifelink (Whenever this creature deals damage, you gain that much life.)

Horned Kavu
RG
Creature - Kavu
3/4
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.

Hull Breach
RG
Sorcery
Choose one or both - Destroy target artifact; or destroy target enchantment.

Hunting Drake
4U
Creature - Drake
2/2
Flying
When Hunting Drake comes into play, put target red or green creature on top of its owner's library.

Hunting Kavu
1RG
Creature - Kavu
2/3
1RG, T Remove from the game Hunting Kavu and target creature without flying that's attacking you.

Hypnotic Cloud
1B
Sorcery
Kicker 4 (You may pay an additional 4 as you play this spell.)
Target player discards a card. If the kicker cost was paid, that player discards three cards instead.

Ice Cave
3UU
Enchantment
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Illuminate
XR
Sorcery
Kicker 2R and/or 3U (You may pay an additional 2R and/or 3U as you play this spell.)
Illuminate deals X damage to target creature. If the 2R kicker cost was paid, Illuminate deals X damage to that creature's controller. If the 3U kicker cost was paid, you draw X cards.

Illusion // Reality
U / 2G
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
//
Destroy target artifact.

Implode
4R
Sorcery
Destroy target land.
Draw a card.

Index
U
Sorcery
Look at the top five cards of your library, then put them back in any order.

Insolence
2R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

Irrigation Ditch
Land
Irrigation Ditch comes into play tapped.
T Add W to your mana pool.
T, Sacrifice Irrigation Ditch: Add GU to your mana pool.

Island
Basic Land - Island

Jade Leech
2GG
Creature - Leech
5/5
Green spells you play cost G more to play.

Jaded Response
1U
Instant
Counter target spell if it shares a color with a creature you control.

Jilt
1U
Instant
Kicker 1R (You may pay an additional 1R as you play this spell.)
Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature.

Jungle Barrier
2GU
Creature - Plant Wall
2/6
Defender (This creature can't attack.)
When Jungle Barrier comes into play, draw a card.

Juntu Stakes
2
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.

Kangee, Aerie Keeper
2WU
Legendary Creature - Bird Wizard
2/2
Kicker 2X (You may pay an additional 2X as you play this spell.)
Flying
When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

Kavu Aggressor
2R
Creature - Kavu
3/2
Kicker 4 (You may pay an additional 4 as you play this spell.)
Kavu Aggressor can't block.
If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it.

Kavu Chameleon
3GG
Creature - Kavu
4/4
Kavu Chameleon can't be countered.
G: Kavu Chameleon becomes the color of your choice until end of turn.

Kavu Climber
3GG
Creature - Kavu
3/3
When Kavu Climber comes into play, draw a card.

Kavu Glider
2R
Creature - Kavu
2/1
W: Kavu Glider gets +0/+1 until end of turn.
U: Kavu Glider gains flying until end of turn.

Kavu Howler
4GG
Creature - Kavu
4/5
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.

Kavu Lair
2G
Enchantment
Whenever a creature with power 4 or greater comes into play, its controller draws a card.

Kavu Mauler
4GG
Creature - Kavu
4/4
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

Kavu Monarch
2RR
Creature - Kavu
3/3
Kavu creatures have trample.
Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.

Kavu Recluse
2R
Creature - Kavu
2/2
T Target land becomes a Forest until end of turn.

Kavu Runner
3R
Creature - Kavu
3/3
Kavu Runner has haste as long as no opponent controls a white or blue creature.

Kavu Scout
2R
Creature - Kavu Scout
0/2
Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.

Kavu Titan
1G
Creature - Kavu
2/2
Kicker 2G (You may pay an additional 2G as you play this spell.)
If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample.

Keldon Mantle
1R
Enchantment - Aura
Enchant creature
B: Regenerate enchanted creature.
R: Enchanted creature gets +1/+0 until end of turn.
G: Enchanted creature gains trample until end of turn.

Keldon Necropolis
Legendary Land
T Add 1 to your mana pool.
4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.

Keldon Twilight
1BR
Enchantment
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Lashknife Barrier
2W
Enchantment
When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Last Caress
2B
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.

Last Stand
WUBRG
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Lava Zombie
1BR
Creature - Zombie
4/3
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.
2: Lava Zombie gets +1/+0 until end of turn.

Lay of the Land
G
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Legacy Weapon
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Liberate
1W
Instant
Remove target creature you control from the game. Return that card to play under its owner's control at end of turn.

Life // Death
G / 1B
Sorcery // Sorcery
Until end of turn, all lands you control are 1/1 creatures that are still lands.
//
Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.

Lightning Angel
1RWU
Creature - Angel
3/4
Flying, vigilance, haste

Lightning Dart
1R
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Living Airship
3U
Creature - Metathran
2/3
Flying
2G: Regenerate Living Airship.

Llanowar Cavalry
2G
Creature - Human Soldier
1/4
W: Llanowar Cavalry gains vigilance until end of turn.

Llanowar Dead
BG
Creature - Zombie Elf
2/2
T Add B to your mana pool.

Llanowar Elite
G
Creature - Elf
1/1
Kicker 8 (You may pay an additional 8 as you play this spell.)
Trample
If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it.

Llanowar Knight
GW
Creature - Elf Knight
2/2
Protection from black

Llanowar Vanguard
2G
Creature - Dryad
1/1
T Llanowar Vanguard gets +0/+4 until end of turn.

Llanowar Wastes
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Loafing Giant
4R
Creature - Giant
4/6
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.

Lobotomy
2UB
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.

Lord of the Undead
1BB
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
1B, T Return target Zombie card from your graveyard to your hand.

Lotus Guardian
7
Artifact Creature - Dragon
4/4
Flying
T Add one mana of any color to your mana pool.

Mages' Contest
1RR
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Maggot Carrier
B
Creature - Zombie
1/1
When Maggot Carrier comes into play, each player loses 1 life.

Magma Burst
3R
Instant
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.

Magnigoth Treefolk
4G
Creature - Treefolk
2/6
Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.

Malicious Advice
XUB
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.

Mana Cylix
1
Artifact
1, T Add one mana of any color to your mana pool.

Mana Maze
1U
Enchantment
Players can't play spells that share a color with the spell last played this turn.

Manacles of Decay
1W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
B: Enchanted creature gets -1/-1 until end of turn.
R: Enchanted creature can't block this turn.

Maniacal Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Manipulate Fate
1U
Sorcery
Search your library for three cards, remove them from the game, then shuffle your library.
Draw a card.

Marauding Knight
2BB
Creature - Zombie Knight
2/2
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.

March of Souls
4W
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.

Marsh Crocodile
2UB
Creature - Crocodile
4/4
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile comes into play, each player discards a card.

Martyrs' Tomb
2WB
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Mask of Intolerance
2
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.

Meddling Mage
WU
Creature - Human Wizard
2/2
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.

Metathran Aerostat
2UU
Creature - Metathran
2/2
Flying
XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.

Metathran Transport
1UU
Creature - Metathran
1/3
Flying
Metathran Transport can't be blocked by blue creatures.
U: Target creature becomes blue until end of turn.

Metathran Zombie
1U
Creature - Metathran Zombie
1/1
B: Regenerate Metathran Zombie.

Meteor Crater
Land
T Choose a color of a permanent you control. Add one mana of that color to your mana pool.

Meteor Storm
RG
Enchantment
2RG, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.

Might Weaver
1G
Creature - Human Wizard
2/1
2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Mind Extraction
2B
Sorcery
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.

Minotaur Illusionist
3UR
Creature - Minotaur Wizard
3/4
1U: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.

Minotaur Tactician
3R
Creature - Minotaur
1/1
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Mire Kavu
3R
Creature - Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a Swamp.

Mirrorwood Treefolk
3G
Creature - Treefolk
2/4
2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.

Mogg Jailer
1R
Creature - Goblin
2/2
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

Mogg Sentry
R
Creature - Goblin Warrior
1/1
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Molimo, Maro-Sorcerer
4GGG
Legendary Creature - Elemental
*/*
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Morgue Toad
2B
Creature - Frog
2/2
Sacrifice Morgue Toad: Add UR to your mana pool.

Mountain
Basic Land - Mountain

Mournful Zombie
2B
Creature - Zombie
2/1
W, T Target player gains 1 life.

Mourning
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
B: Return Mourning to its owner's hand.

Multani's Harmony
G
Enchantment - Aura
Enchant creature
Enchanted creature has "T Add one mana of any color to your mana pool."

Mystic Snake
1GUU
Creature - Snake
2/2
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

Natural Emergence
2RG
Enchantment
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

Necra Disciple
B
Creature - Human Wizard
1/1
G, T Add one mana of any color to your mana pool.
W, T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Necra Sanctuary
2B
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver
2B
Creature - Volver
2/2
Kicker 1G and/or W
If the 1G kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.
If the W kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)

Nemata, Grove Guardian
4GG
Legendary Creature - Treefolk
4/5
2G: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Night // Day
B / 2W
Instant // Instant
Target creature gets -1/-1 until end of turn.
//
Creatures target player controls get +1/+1 until end of turn.

Nightscape Apprentice
B
Creature - Zombie Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Target creature gains first strike until end of turn.

Nightscape Battlemage
2B
Creature - Zombie Wizard
2/2
Kicker 2U and/or 2R
When Nightscape Battlemage comes into play, if the 2U kicker cost was paid, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage comes into play, if the 2R kicker cost was paid, destroy target land.

Nightscape Familiar
1B
Creature - Zombie
1/1
Blue spells and red spells you play cost 1 less to play.
1B: Regenerate Nightscape Familiar.

Nightscape Master
2BB
Creature - Zombie Wizard
2/2
UU, T Return target creature to its owner's hand.
RR, T Nightscape Master deals 2 damage to target creature.

Noble Panther
1GW
Creature - Cat
3/3
1: Noble Panther gains first strike until end of turn.

Nomadic Elf
1G
Creature - Elf Nomad
2/2
1G: Add one mana of any color to your mana pool.

Noxious Vapors
1BB
Sorcery
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Obliterate
6RR
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.

Obsidian Acolyte
1W
Creature - Human Cleric
1/1
Protection from black
W: Target creature gains protection from black until end of turn.

Opt
U
Instant
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.

Order // Chaos
3W / 2R
Instant // Instant
Remove target attacking creature from the game.
//
Creatures can't block this turn.

Ordered Migration
3WU
Sorcery
Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.

Orim's Chant
W
Instant
Kicker W (You may pay an additional W as you play this spell.)
Target player can't play spells this turn.
If the kicker cost was paid, creatures can't attack this turn.

Orim's Thunder
2W
Instant
Kicker R (You may pay an additional R as you play this spell.)
Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.

Orim's Touch
W
Instant
Kicker 1 (You may pay an additional 1 as you play this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead.

Overabundance
1RG
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.

Overgrown Estate
BGW
Enchantment
Sacrifice a land: You gain 3 life.

Overload
R
Instant
Kicker 2 (You may pay an additional 2 as you play this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead.

Pain // Suffering
B / 3R
Sorcery // Sorcery
Target player discards a card.
//
Destroy target land.

Penumbra Bobcat
2G
Creature - Cat
2/1
When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.

Penumbra Kavu
4G
Creature - Kavu
3/3
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.

Penumbra Wurm
5GG
Creature - Wurm
6/6
Trample
When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.

Pernicious Deed
1BG
Enchantment
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Phantasmal Terrain
UU
Enchantment - Aura
Enchant land
As Phantasmal Terrain comes into play, choose a basic land type.
Enchanted land is the chosen type.

Phyrexian Altar
3
Artifact
Sacrifice a creature: Add one mana of any color to your mana pool.

Phyrexian Arena
1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

Phyrexian Battleflies
B
Creature - Insect
0/1
Flying
B: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Phyrexian Bloodstock
4B
Creature - Zombie
3/3
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.

Phyrexian Delver
3BB
Creature - Zombie
3/2
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.

Phyrexian Gargantua
4BB
Creature - Horror
4/4
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

Phyrexian Infiltrator
2B
Creature - Minion
2/2
2UU: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.)

Phyrexian Lens
3
Artifact
T, Pay 1 life: Add one mana of any color to your mana pool.

Phyrexian Rager
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

Phyrexian Reaper
4B
Creature - Zombie
3/3
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

Phyrexian Scuta
3B
Creature - Zombie
3/3
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it.

Phyrexian Slayer
3B
Creature - Minion
2/2
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Phyrexian Tyranny
UBR
Enchantment
Whenever a player draws a card, that player loses 2 life unless he or she pays 2.

Pincer Spider
2G
Creature - Spider
2/3
Kicker 3 (You may pay an additional 3 as you play this spell.)
Reach (This creature can block creatures with flying.)
If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it.

Plague Spitter
2B
Creature - Horror
2/2
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.

Plague Spores
4BR
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.

Plains
Basic Land - Plains

Planar Despair
3BB
Sorcery
Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Planar Overlay
2U
Sorcery
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.

Planar Portal
6
Artifact
6, T Search your library for a card and put that card into your hand. Then shuffle your library.

Planeswalker's Favor
2G
Enchantment
3G: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Planeswalker's Fury
2R
Enchantment
3R: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.

Planeswalker's Mirth
2W
Enchantment
3W: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.

Planeswalker's Mischief
2U
Enchantment
3U: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.

Planeswalker's Scorn
2B
Enchantment
3B: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.

Pledge of Loyalty
1W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Pollen Remedy
W
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.

Pouncing Kavu
1R
Creature - Kavu
1/1
Kicker 2R (You may pay an additional 2R as you play this spell.)
First strike
If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste.

Power Armor
4
Artifact
Domain - 3, T Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Powerstone Minefield
2RW
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Primal Growth
2G
Sorcery
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.)
Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library.

Prison Barricade
1W
Creature - Wall
1/3
Defender (This creature can't attack.)
Kicker 1W (You may pay an additional 1W as you play this spell.)
If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Probe
2U
Sorcery
Kicker 1B (You may pay an additional 1B as you play this spell.)
Draw three cards, then discard two cards.
If the kicker cost was paid, target player discards two cards.

Prohibit
1U
Instant
Kicker 2 (You may pay an additional 2 as you play this spell.)
Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.

Prophetic Bolt
3UR
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.

Protective Sphere
2W
Enchantment
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Psychic Battle
3UU
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.

Pulse of Llanowar
3G
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Pure Reflection
2W
Enchantment
Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.

Putrid Warrior
WB
Creature - Zombie Soldier Warrior
2/2
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.

Pygmy Kavu
3G
Creature - Kavu
1/2
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.

Pyre Zombie
1BR
Creature - Zombie
2/1
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.
1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

Quagmire Druid
2B
Creature - Zombie Druid
2/2
G, T, Sacrifice a creature: Destroy target enchantment.

Questing Phelddagrif
1GWU
Creature - Phelddagrif
4/4
G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

Quicksilver Dagger
1UR
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target player. You draw a card."

Quirion Dryad
1G
Creature - Dryad
1/1
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

Quirion Elves
1G
Creature - Elf Druid
1/1
As Quirion Elves comes into play, choose a color.
T Add G to your mana pool.
T Add one mana of the chosen color to your mana pool.

Quirion Explorer
1G
Creature - Elf Druid Scout
1/1
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Quirion Sentinel
1G
Creature - Elf Druid
2/1
When Quirion Sentinel comes into play, add one mana of any color to your mana pool.

Quirion Trailblazer
3G
Creature - Elf Scout
1/2
When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Radiant Kavu
RGW
Creature - Kavu
3/3
RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.

Rage Weaver
1R
Creature - Human Wizard
2/1
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

Raging Kavu
1RG
Creature - Kavu
3/1
Flash
Haste

Rainbow Crow
3U
Creature - Bird
2/2
Flying
1: Rainbow Crow becomes the color of your choice until end of turn.

Raka Disciple
R
Creature - Minotaur Wizard
1/1
W, T Prevent the next 1 damage that would be dealt to target creature or player this turn.
U, T Target creature gains flying until end of turn.

Raka Sanctuary
2R
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

Rakavolver
2R
Creature - Volver
2/2
Kicker 1W and/or U
If the 1W kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
If the U kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.

Rampant Elephant
3W
Creature - Elephant
2/2
G: Target creature blocks Rampant Elephant this turn if able.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Razing Snidd
4BR
Creature - Beast
3/3
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.
When Razing Snidd comes into play, each player sacrifices a land.

Razorfin Hunter
UR
Creature - Merfolk Goblin
1/1
T Razorfin Hunter deals 1 damage to target creature or player.

Razorfoot Griffin
3W
Creature - Griffin
2/2
Flying, first strike

Reckless Assault
2BR
Enchantment
1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.

Reckless Spite
1BB
Instant
Destroy two target nonblack creatures. You lose 5 life.

Recoil
1UB
Instant
Return target permanent to its owner's hand. Then that player discards a card.

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

Reef Shaman
U
Creature - Merfolk Shaman
0/2
T Target land becomes the basic land type of your choice until end of turn.

Repulse
2U
Instant
Return target creature to its owner's hand.
Draw a card.

Restock
3GG
Sorcery
Return two target cards from your graveyard to your hand. Remove Restock from the game.

Restrain
2W
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.

Reviving Vapors
2WU
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.

Rewards of Diversity
2W
Enchantment
Whenever an opponent plays a multicolored spell, you gain 4 life.

Reya Dawnbringer
6WWW
Legendary Creature - Angel
4/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

Riptide Crab
1WU
Creature - Crab
1/3
Vigilance
When Riptide Crab is put into a graveyard from play, draw a card.

Rith, the Awakener
3RGW
Legendary Creature - Dragon
6/6
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.

Rith's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Rith's Attendant: Add RGW to your mana pool.

Rith's Charm
RGW
Instant
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.

Rith's Grove
Land - Lair
When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add R, G, or W to your mana pool.

Rogue Kavu
1R
Creature - Kavu
1/1
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Root Greevil
3G
Creature - Beast
2/3
2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

Rooting Kavu
2GG
Creature - Kavu
4/3
When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.

Rout
3WW
Sorcery
You may play Rout any time you could play an instant if you pay 2 more to play it.
Destroy all creatures. They can't be regenerated.

Ruby Leech
1R
Creature - Leech
2/2
First strike
Red spells you play cost R more to play.

Ruham Djinn
5W
Creature - Djinn
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Rushing River
2U
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.

Sabertooth Nishoba
4GW
Creature - Cat Beast Warrior
5/5
Trample, protection from blue and from red

Salt Marsh
Land
Salt Marsh comes into play tapped.
T Add U or B to your mana pool.

Samite Archer
1WU
Creature - Human Cleric Archer
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Samite Archer deals 1 damage to target creature or player.

Samite Elder
2W
Creature - Human Cleric
1/2
T Creatures you control gain protection from the colors of target permanent you control until end of turn.

Samite Ministration
1W
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Samite Pilgrim
1W
Creature - Human Cleric
1/1
Domain - T Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Sapphire Leech
1U
Creature - Leech
2/2
Flying
Blue spells you play cost U more to play.

Saproling Infestation
1G
Enchantment
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.

Saproling Symbiosis
3G
Sorcery
You may play Saproling Symbiosis any time you could play an instant if you pay 2 more to play it.
Put a 1/1 green Saproling creature token into play for each creature you control.

Savage Gorilla
4G
Creature - Ape
3/3
UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

Savage Offensive
1R
Sorcery
Kicker G (You may pay an additional G as you play this spell.)
Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn.

Sawtooth Loon
2WU
Creature - Bird
2/2
Flying
When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.

Scarred Puma
R
Creature - Cat
2/1
Scarred Puma can't attack unless a black or green creature also attacks.

Scavenged Weaponry
2B
Enchantment - Aura
Enchant creature
When Scavenged Weaponry comes into play, draw a card.
Enchanted creature gets +1/+1.

Scorching Lava
1R
Instant
Kicker R (You may pay an additional R as you play this spell.)
Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.

Scouting Trek
1G
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

Sea Snidd
4U
Creature - Beast
3/3
T Target land becomes the basic land type of your choice until end of turn.

Searing Rays
2R
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Seashell Cameo
3
Artifact
T Add W or U to your mana pool.

Seer's Vision
2UB
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Serpentine Kavu
4G
Creature - Kavu
4/4
R: Serpentine Kavu gains haste until end of turn.

Shackles
2W
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.

Shield of Duty and Reason
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.

Shifting Sky
2U
Enchantment
As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.

Shimmering Mirage
1U
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.

Shimmering Wings
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
U: Return Shimmering Wings to its owner's hand.

Shivan Emissary
2R
Creature - Human Wizard
1/1
Kicker 1B (You may pay an additional 1B as you play this spell.)
When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated.

Shivan Harvest
1R
Enchantment
1R, Sacrifice a creature: Destroy target nonbasic land.

Shivan Oasis
Land
Shivan Oasis comes into play tapped.
T Add R or G to your mana pool.

Shivan Reef
Land
T Add 1 to your mana pool.
T Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Shivan Wurm
3RG
Creature - Wurm
7/7
Trample
When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.

Shivan Zombie
BR
Creature - Barbarian Zombie
2/2
Protection from white

Shoreline Raider
2U
Creature - Merfolk
2/2
Protection from Kavu

Shriek of Dread
1B
Instant
Target creature gains fear until end of turn.

Silver Drake
1WU
Creature - Drake
3/3
Flying
When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.

Simoon
RG
Instant
Simoon deals 1 damage to each creature target opponent controls.

Singe
R
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.

Sinister Strength
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.

Sisay's Ingenuity
U
Enchantment - Aura
Enchant creature
When Sisay's Ingenuity comes into play, draw a card.
Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn."

Skittish Kavu
1R
Creature - Kavu
1/1
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Skizzik
3R
Creature - Elemental
5/3
Kicker R (You may pay an additional R as you play this spell.)
Trample, haste
At end of turn, sacrifice Skizzik unless the kicker cost was paid.

Sky Weaver
1U
Creature - Metathran Wizard
2/1
2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Skyship Weatherlight
4
Legendary Artifact
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
4, T Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand.

Skyshroud Blessing
1G
Instant
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

Slay
2B
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

Sleeper's Robe
UB
Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Sleeping Potion
1U
Enchantment - Aura
Enchant creature
When Sleeping Potion comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Slimy Kavu
2R
Creature - Kavu
2/2
T Target land becomes a Swamp until end of turn.

Slingshot Goblin
2R
Creature - Goblin
2/2
R, T Slingshot Goblin deals 2 damage to target blue creature.

Slinking Serpent
2UB
Creature - Serpent
2/3
Forestwalk

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smoldering Tar
2BR
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.

Soul Burn
X2B
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.

Soul Link
1WB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.

Sparkcaster
2RG
Creature - Kavu
5/3
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.
When Sparkcaster comes into play, it deals 1 damage to target player.

Sparring Golem
3
Artifact Creature - Golem
2/2
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Spectral Lynx
1W
Creature - Cat Spirit
2/1
Protection from green
B: Regenerate Spectral Lynx.

Spinal Embrace
3UUB
Instant
Play Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.

Spirit of Resistance
2W
Enchantment
If you control a permanent of each color, prevent all damage that would be dealt to you.

Spirit Weaver
1W
Creature - Human Wizard
2/1
2: Target green or blue creature gets +0/+1 until end of turn.

Spiritmonger
3BG
Creature - Beast
6/6
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
B: Regenerate Spiritmonger.
G: Spiritmonger becomes the color of your choice until end of turn.

Spite // Malice
3U / 3B
Instant // Instant
Counter target noncreature spell.
//
Destroy target nonblack creature. It can't be regenerated.

Spreading Plague
4B
Enchantment
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.

Squee's Embrace
RW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.

Squee's Revenge
1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Stalking Assassin
1UB
Creature - Human Assassin
1/1
3U, T Tap target creature.
3B, T Destroy target tapped creature.

Stand // Deliver
W / 2U
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
//
Return target permanent to its owner's hand.

Stand or Fall
3R
Enchantment
At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Standard Bearer
1W
Creature - Human Flagbearer
1/1
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.

Star Compass
2
Artifact
Star Compass comes into play tapped.
T Add to your mana pool one mana of any color a basic land you control could produce.

Steel Leaf Paladin
4GW
Creature - Elf Knight
4/4
First strike
When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.

Sterling Grove
GW
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Stone Kavu
4G
Creature - Kavu
3/3
R: Stone Kavu gets +1/+0 until end of turn.
W: Stone Kavu gets +0/+1 until end of turn.

Stormscape Apprentice
U
Creature - Human Wizard
1/1
W, T Tap target creature.
B, T Target player loses 1 life.

Stormscape Battlemage
2U
Creature - Metathran Wizard
2/2
Kicker W and/or 2B
When Stormscape Battlemage comes into play, if the W kicker cost was paid, you gain 3 life.
When Stormscape Battlemage comes into play, if the 2B kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.

Stormscape Familiar
1U
Creature - Bird
1/1
Flying
White spells and black spells you play cost 1 less to play.

Stormscape Master
2UU
Creature - Human Wizard
2/2
WW, T Target creature gains protection from the color of your choice until end of turn.
BB, T Target player loses 2 life and you gain 2 life.

Strafe
R
Sorcery
Strafe deals 3 damage to target nonred creature.

Stratadon
10
Artifact Creature - Beast
5/5
Domain - Stratadon costs 1 less to play for each basic land type among lands you control.
Trample

Strength of Night
2G
Instant
Kicker B (You may pay an additional B as you play this spell.)
Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn.

Strength of Unity
3W
Enchantment - Aura
Enchant creature
Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.

Suffocating Blast
1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.

Sulam Djinn
5G
Creature - Djinn
6/6
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Sulfur Vent
Land
Sulfur Vent comes into play tapped.
T Add B to your mana pool.
T, Sacrifice Sulfur Vent: Add UR to your mana pool.

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunscape Apprentice
W
Creature - Human Wizard
1/1
G, T Target creature gets +1/+1 until end of turn.
U, T Put target creature you control on top of its owner's library.

Sunscape Battlemage
2W
Creature - Human Wizard
2/2
Kicker 1G and/or 2U
When Sunscape Battlemage comes into play, if the 1G kicker cost was paid, destroy target creature with flying.
When Sunscape Battlemage comes into play, if the 2U kicker cost was paid, draw two cards.

Sunscape Familiar
1W
Creature - Wall
0/3
Defender (This creature can't attack.)
Green spells and blue spells you play cost 1 less to play.

Sunscape Master
2WW
Creature - Human Wizard
2/2
GG, T Creatures you control get +2/+2 until end of turn.
UU, T Return target creature to its owner's hand.

Suppress
2B
Sorcery
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.

Surprise Deployment
3W
Instant
Play Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)

Swamp
Basic Land - Swamp

Sway of Illusion
1U
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.

Sylvan Messenger
3G
Creature - Elf
2/2
Trample
When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.

Symbiotic Deployment
2G
Enchantment
Skip your draw step.
1, Tap two untapped creatures you control: Draw a card.

Tahngarth, Talruum Hero
3RR
Legendary Creature - Minotaur Warrior
4/4
Vigilance
1R, T Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Tahngarth's Glare
R
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Tainted Well
2B
Enchantment - Aura
Enchant land
When Tainted Well comes into play, draw a card.
Enchanted land is a Swamp.

Tangle
1G
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.

Tectonic Instability
2R
Enchantment
Whenever a land comes into play, tap all lands its controller controls.

Teferi's Care
2W
Enchantment
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell.

Teferi's Moat
3WU
Enchantment
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

Teferi's Response
1U
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.

Tek
5
Artifact Creature - Dragon
2/2
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Temporal Distortion
3UU
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with hourglass counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Temporal Spring
1GU
Sorcery
Put target permanent on top of its owner's library.

Terminal Moraine
Land
T Add 1 to your mana pool.
2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.

Thicket Elemental
3GG
Creature - Elemental
4/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.

Thornscape Apprentice
G
Creature - Human Wizard
1/1
W, T Tap target creature.
R, T Target creature gains first strike until end of turn.

Thornscape Battlemage
2G
Creature - Elf Wizard
2/2
Kicker R and/or W
When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.

Thornscape Familiar
1G
Creature - Insect
2/1
Red spells and white spells you play cost 1 less to play.

Thornscape Master
2GG
Creature - Human Wizard
2/2
RR, T Thornscape Master deals 2 damage to target creature.
WW, T Target creature gains protection from the color of your choice until end of turn.

Thunderscape Apprentice
R
Creature - Human Wizard
1/1
B, T Target player loses 1 life.
G, T Target creature gets +1/+1 until end of turn.

Thunderscape Battlemage
2R
Creature - Human Wizard
2/2
Kicker 1B and/or G
When Thunderscape Battlemage comes into play, if the 1B kicker cost was paid, target player discards two cards.
When Thunderscape Battlemage comes into play, if the G kicker cost was paid, destroy target enchantment.

Thunderscape Familiar
1R
Creature - Kavu
1/1
First strike
Black spells and green spells you play cost 1 less to play.

Thunderscape Master
2RR
Creature - Human Wizard
2/2
BB, T Target player loses 2 life and you gain 2 life.
GG, T Creatures you control get +2/+2 until end of turn.

Tidal Courier
3U
Creature - Merfolk
1/2
When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
3U: Tidal Courier gains flying until end of turn.

Tidal Visionary
U
Creature - Merfolk Wizard
1/1
T Target creature becomes the color of your choice until end of turn.

Tigereye Cameo
3
Artifact
T Add G or W to your mana pool.

Tinder Farm
Land
Tinder Farm comes into play tapped.
T Add G to your mana pool.
T, Sacrifice Tinder Farm: Add RW to your mana pool.

Tolarian Emissary
2U
Creature - Human Wizard
1/2
Kicker 1W (You may pay an additional 1W as you play this spell.)
Flying
When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment.

Tower Drake
2U
Creature - Drake
2/1
Flying
W: Tower Drake gets +0/+1 until end of turn.

Tranquil Path
4G
Sorcery
Destroy all enchantments.
Draw a card.

Tranquility
2G
Sorcery
Destroy all enchantments.

Traveler's Cloak
2U
Enchantment - Aura
Enchant creature
As Traveler's Cloak comes into play, choose a land type.
Enchanted creature has landwalk of the chosen type.
When Traveler's Cloak comes into play, draw a card.

Treefolk Healer
4G
Creature - Treefolk Cleric
2/3
2W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Trench Wurm
3B
Creature - Wurm
3/3
2R, T Destroy target nonbasic land.

Treva, the Renewer
3GWU
Legendary Creature - Dragon
6/6
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color.

Treva's Attendant
5
Artifact Creature - Golem
3/3
1, Sacrifice Treva's Attendant: Add GWU to your mana pool.

Treva's Charm
GWU
Instant
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card.

Treva's Ruins
Land - Lair
When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
T Add G, W, or U to your mana pool.

Tribal Flames
1R
Sorcery
Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

Troll-Horn Cameo
3
Artifact
T Add R or G to your mana pool.

Tsabo Tavoc
5BR
Legendary Creature - Horror
7/4
First strike, protection from legendary creatures
BB, T Destroy target legendary creature. It can't be regenerated.

Tsabo's Assassin
2BB
Creature - Zombie Assassin
1/1
T Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Tsabo's Decree
5B
Instant
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Tsabo's Web
2
Artifact
When Tsabo's Web comes into play, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Tundra Kavu
2R
Creature - Kavu
2/2
T Target land becomes a Plains or an Island until end of turn.

Turf Wound
2R
Instant
Target player can't play land cards this turn.
Draw a card.

Twilight's Call
4BB
Sorcery
You may play Twilight's Call any time you could play an instant if you pay 2 more to play it.
Each player returns all creature cards from his or her graveyard to play.

Undermine
UUB
Instant
Counter target spell. Its controller loses 3 life.

Unnatural Selection
1U
Enchantment
1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Urborg Drake
1UB
Creature - Drake
2/3
Flying
Urborg Drake attacks each turn if able.

Urborg Elf
1G
Creature - Elf Druid
1/1
T Add G, U, or B to your mana pool.

Urborg Emissary
2B
Creature - Human Wizard
3/1
Kicker 1U (You may pay an additional 1U as you play this spell.)
When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand.

Urborg Phantom
2B
Creature - Spirit Minion
3/1
Urborg Phantom can't block.
U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Urborg Shambler
2BB
Creature - Horror
4/3
Other black creatures get -1/-1.

Urborg Skeleton
B
Creature - Skeleton
0/1
Kicker 3 (You may pay an additional 3 as you play this spell.)
B: Regenerate Urborg Skeleton.
If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it.

Urborg Uprising
4B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.

Urborg Volcano
Land
Urborg Volcano comes into play tapped.
T Add B or R to your mana pool.

Urza's Filter
4
Artifact
Multicolored spells cost up to 2 less to play.

Urza's Guilt
2UB
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.

Urza's Rage
2R
Instant
Kicker 8R (You may pay an additional 8R as you play this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.

Utopia Tree
1G
Creature - Plant
0/2
T Add one mana of any color to your mana pool.

Verdeloth the Ancient
4GG
Legendary Creature - Treefolk
4/7
Kicker X (You may pay an additional X as you play this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Verduran Emissary
2G
Creature - Human Wizard
2/3
Kicker 1R (You may pay an additional 1R as you play this spell.)
When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated.

Viashino Grappler
2R
Creature - Viashino
3/1
G: Viashino Grappler gains trample until end of turn.

Vicious Kavu
1BR
Creature - Kavu
2/2
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

Vigorous Charge
G
Instant
Kicker W (You may pay an additional W as you play this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage.

Vile Consumption
1UB
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Vindicate
1WB
Sorcery
Destroy target permanent.

Vodalian Hypnotist
1U
Creature - Merfolk Wizard
1/1
2B, T Target player discards a card. Play this ability only any time you could play a sorcery.

Vodalian Merchant
1U
Creature - Merfolk
1/2
When Vodalian Merchant comes into play, draw a card, then discard a card.

Vodalian Mystic
1U
Creature - Merfolk Wizard
1/1
T Target instant or sorcery spell becomes the color of your choice.

Vodalian Serpent
3U
Creature - Serpent
2/2
Kicker 2 (You may pay an additional 2 as you play this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it.

Vodalian Zombie
UB
Creature - Merfolk Zombie
2/2
Protection from green

Voice of All
2WW
Creature - Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Void
3BR
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Volcano Imp
3B
Creature - Imp
2/2
Flying
1R: Volcano Imp gains first strike until end of turn.

Voracious Cobra
2RG
Creature - Snake
2/2
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Wallop
1G
Sorcery
Destroy target blue or black creature with flying.

Wandering Stream
2G
Sorcery
Domain - You gain 2 life for each basic land type among lands you control.

Warped Devotion
2B
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.

Wash Out
3U
Sorcery
Return all permanents of the color of your choice to their owners' hands.

Waterspout Elemental
3UU
Creature - Elemental
3/4
Kicker U (You may pay an additional U as you play this spell.)
Flying
When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.

Wax // Wane
G / W
Instant // Instant
Target creature gets +2/+2 until end of turn.
//
Destroy target enchantment.

Wayfaring Giant
5W
Creature - Giant
1/3
Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Well-Laid Plans
2U
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.

Whip Silk
G
Enchantment - Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
G: Return Whip Silk to its owner's hand.

Whirlpool Drake
3U
Creature - Drake
2/2
Flying
When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.

Whirlpool Rider
1U
Creature - Merfolk
1/1
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.

Whirlpool Warrior
2U
Creature - Merfolk Warrior
2/2
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Wild Research
2R
Enchantment
1W: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
1U: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Wings of Hope
WU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.

Winnow
1W
Instant
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.

Worldly Counsel
1U
Instant
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Yavimaya Barbarian
RG
Creature - Elf Barbarian
2/2
Protection from blue

Yavimaya Coast
Land
T Add 1 to your mana pool.
T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Kavu
2RG
Creature - Kavu
*/*
Yavimaya Kavu's power is equal to the number of red creatures in play.
Yavimaya Kavu's toughness is equal to the number of green creatures in play.

Yavimaya's Embrace
5GUU
Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.

Yawgmoth's Agenda
3BB
Enchantment
You can't play more than one spell each turn.
You may play cards in your graveyard.
If a card would be put into your graveyard from anywhere, remove it from the game instead.

Zanam Djinn
5U
Creature - Djinn
5/6
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Zap
2R
Instant
Zap deals 1 damage to target creature or player.
Draw a card.

Zombie Boa
4B
Creature - Zombie Snake
3/3
1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.

